https://bugs.freedesktop.org/show_bug.cgi?id=111591
Bug ID: 111591 Summary: [radeonsi/Navi] The Bard's Tale IV causes a GPU hang Product: Mesa Version: git Hardware: x86-64 (AMD64) OS: Linux (All) Status: NEW Severity: normal Priority: not set Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: shtetldik@gmail.com QA Contact: dri-devel@lists.freedesktop.org
When running the Bard's Tale IV, in the beginning of the game, if I turn around, it consistently is causing a GPU hang. And I see this in dmesg:
[ 4246.501534] [drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences timed out or interrupted! [ 4251.365674] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=178390, emitted seq=178392 [ 4251.365740] [drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process BardsTale4-Linu pid 7251 thread BardsTale4:cs0 pid 7292 [ 4251.365742] [drm] GPU recovery disabled.
GPU: Sapphire Pulse RX 5700 XT Kernel: 5.3.0-rc8+ OpenGL renderer string: AMD NAVI10 (DRM 3.33.0, 5.3.0-rc8+, LLVM 10.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 19.3.0-devel (git-87fa8d9ebc) Game version: GOG, release 1.0.0 (version 4.20.1 / 32050).