Comment # 12 on bug 63532 from
(In reply to comment #10)
> This is what I get so I believe it is the same issue.
> 
> ...
> Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
> Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
> existant texture)

Can you (or someone):

1. Run the game in gdb.

2. Set a break point in _mesa_problem.

3. When the break point is hit, go 'up' a level and 'print target'.

4. 'bt full'

5. Report the results back here.

I'm curious what's going on.


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