(In reply to comment #10) > This is what I get so I believe it is the same issue. > > ... > Mesa: User error: GL_INVALID_ENUM in glBindTexture(target) > Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non > existant texture) Can you (or someone): 1. Run the game in gdb. 2. Set a break point in _mesa_problem. 3. When the break point is hit, go 'up' a level and 'print target'. 4. 'bt full' 5. Report the results back here. I'm curious what's going on.