https://bugs.freedesktop.org/show_bug.cgi?id=29137
--- Comment #16 from Rubén Fernández rubenf3000@gmail.com 2010-08-23 04:43:33 PDT --- If it is of any help, aplyint that wined3d hack makes all the wine applications I have tested render correctly except for two games:
One of them still complains about "r300: Max size of the constant buffer is 256*4 floats."
The other fails when a shader attempts to access the elements #30 and #31 in a 29-element array; presumably, without the patch, said array would be 32 elements long.
As far as I can see, this bug is the only thing preventing wine+glsl to work perfectly with mesa+r300g.