https://bugs.freedesktop.org/show_bug.cgi?id=80015
--- Comment #2 from Vadim Girlin ptpzz@yandex.ru --- Created attachment 101111 --> https://bugs.freedesktop.org/attachment.cgi?id=101111&action=edit patch
It seems the game relies on specific behavior of inversesqrt, which is undefined when x <= 0 according to GLSL spec. The attached patch uses V_RSQ_CLAMP_F32 instead of V_RSQ_LEGACY_F32 for int_AMDGPU_rsq, this fixed the issue for me.