https://bugs.freedesktop.org/show_bug.cgi?id=31827
--- Comment #14 from Hicham HAOUARI hicham.haouari@gmail.com 2010-11-24 11:52:30 PST --- of course :
****************************************************** vec4 tex = texture2D(g_tex2,gl_TexCoord[1].xy); if(gl_Color.x==1.0 && tex.a==0.0) discard; ******************************************************
fails too