Comment # 125 on bug 109955 from
... thanks for your feedback, so it seems we are faced with the same bug ...

Btw, i got crashes with at least one vulkan game and ACO compiler backend
enabled too.
I think it really depends of the load pattern. And enabled vsync is triggering
the typical load pattern, with at least one transient (from high to low load)
per frame.

Is someone affected with this bug here, usually building the kernel from source
locally?


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