https://bugs.freedesktop.org/show_bug.cgi?id=84662
Andy Furniss adf.lists@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|REOPENED |RESOLVED Resolution|--- |FIXED
--- Comment #58 from Andy Furniss adf.lists@gmail.com --- (In reply to Michel Dänzer from comment #57)
I'm currently getting a "run time to unreal logo" of just over three minutes on my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below that now, this report can be resolved, right? :)
AFAICT the remaining pauses are mostly due to delayed shader compiles, which Marek has been working on reducing.
Yes, this should be resolved -
I can't test 270X as it died and I now have a Tonga (so can't compare times/glitching due to low clocks.
IIRC the "big" glitches were fixed with only smaller ones remaining.
Since I got the Tonga I tried with fglrx and there are some glitches with that, so maybe the demo its self is "special".