Comment # 8 on bug 82186 from
Mesa 10.3.1:
I can confirm that minecraft+shaders with R600_DEBUG=notiling does not lock up
my system, although there a plenty of errors like:

EE r600_shader.c:157 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:751 r600_shader_select - Failed to build shader variant
(type=1) -1


Without R600_DEBUG=notiling, behaviour hasn't changed.


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