On Mon, Aug 22, 2016 at 10:25:22PM +0200, Noralf Trønnes wrote:
This adds a function that also takes the console lock before calling fb_set_suspend() in contrast to drm_fb_helper_set_suspend() which is a plain wrapper around fb_set_suspend(). Resume is run asynchronously using a worker if the console lock is already taken. This is modelled after the i915 driver.
Signed-off-by: Noralf Trønnes noralf@tronnes.org
drivers/gpu/drm/drm_fb_helper.c | 57 +++++++++++++++++++++++++++++++++++++++++ include/drm/drm_fb_helper.h | 9 +++++++ 2 files changed, 66 insertions(+)
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c index ce54e98..897e6f4 100644 --- a/drivers/gpu/drm/drm_fb_helper.c +++ b/drivers/gpu/drm/drm_fb_helper.c @@ -29,6 +29,7 @@ */ #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
+#include <linux/console.h> #include <linux/kernel.h> #include <linux/sysrq.h> #include <linux/slab.h> @@ -618,6 +619,16 @@ static void drm_fb_helper_crtc_free(struct drm_fb_helper *helper) kfree(helper->crtc_info); }
+static void drm_fb_helper_resume_worker(struct work_struct *work) +{
- struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper,
resume_work);
- console_lock();
- fb_set_suspend(helper->fbdev, 0);
- console_unlock();
+}
static void drm_fb_helper_dirty_work(struct work_struct *work) { struct drm_fb_helper *helper = container_of(work, struct drm_fb_helper, @@ -649,6 +660,7 @@ void drm_fb_helper_prepare(struct drm_device *dev, struct drm_fb_helper *helper, { INIT_LIST_HEAD(&helper->kernel_fb_list); spin_lock_init(&helper->dirty_lock);
- INIT_WORK(&helper->resume_work, drm_fb_helper_resume_worker); INIT_WORK(&helper->dirty_work, drm_fb_helper_dirty_work); helper->dirty_clip.x1 = helper->dirty_clip.y1 = ~0; helper->funcs = funcs;
@@ -1035,6 +1047,51 @@ void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state) } EXPORT_SYMBOL(drm_fb_helper_set_suspend);
+/**
- drm_fb_helper_set_suspend_lock - wrapper around fb_set_suspend that also
takes the console lock
- @fb_helper: driver-allocated fbdev helper
- @state: desired state, zero to resume, non-zero to suspend
- A wrapper around fb_set_suspend() that takes the console lock. If the lock
- isn't available on resume, a worker is tasked with waiting for the lock
- to become available. The console lock can be pretty contented on resume
- due to all the printk activity.
- This function can be called multiple times with the same state since
- &fb_info->state is checked to see if fbdev is running or not before locking.
- Use drm_fb_helper_set_suspend() if you need to take the lock yourself.
- */
+void drm_fb_helper_set_suspend_lock(struct drm_fb_helper *fb_helper, int state)
We generally call the functions which take the locks themselves _unlocked (or the version that requires locks to be held _locked). Other nit: I think added a sentence to the kerneldoc of drm_fb_helper_set_suspend to instead use this one (since it avoids lock contention on resume) would be good.
Otherwise looks great.
And if you're bored, following up with a bunch of patches to roll this out to drivers would be awesome ;-)
+{
- if (!fb_helper || !fb_helper->fbdev)
return;
- /* make sure there's no pending/ongoing resume */
- flush_work(&fb_helper->resume_work);
- if (state) { /* suspend */
Hm, one more nit: rename state to suspend and you both make the declaration more self-explanatory, and can drop these 2 comments here.
Thanks, Daniel
if (fb_helper->fbdev->state != FBINFO_STATE_RUNNING)
return;
console_lock();
- } else { /* resume */
if (fb_helper->fbdev->state == FBINFO_STATE_RUNNING)
return;
if (!console_trylock()) {
schedule_work(&fb_helper->resume_work);
return;
}
- }
- fb_set_suspend(fb_helper->fbdev, state);
- console_unlock();
+} +EXPORT_SYMBOL(drm_fb_helper_set_suspend_lock);
static int setcolreg(struct drm_crtc *crtc, u16 red, u16 green, u16 blue, u16 regno, struct fb_info *info) { diff --git a/include/drm/drm_fb_helper.h b/include/drm/drm_fb_helper.h index db8d478..db7e861 100644 --- a/include/drm/drm_fb_helper.h +++ b/include/drm/drm_fb_helper.h @@ -176,6 +176,7 @@ struct drm_fb_helper_connector {
the screen buffer
- @dirty_lock: spinlock protecting @dirty_clip
- @dirty_work: worker used to flush the framebuffer
- @resume_work: worker used during resume if the console lock is already taken
- This is the main structure used by the fbdev helpers. Drivers supporting
- fbdev emulation should embedded this into their overall driver structure.
@@ -196,6 +197,7 @@ struct drm_fb_helper { struct drm_clip_rect dirty_clip; spinlock_t dirty_lock; struct work_struct dirty_work;
struct work_struct resume_work;
/**
- @kernel_fb_list:
@@ -264,6 +266,8 @@ void drm_fb_helper_cfb_imageblit(struct fb_info *info, const struct fb_image *image);
void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, int state); +void drm_fb_helper_set_suspend_lock(struct drm_fb_helper *fb_helper,
int state);
int drm_fb_helper_setcmap(struct fb_cmap *cmap, struct fb_info *info);
@@ -421,6 +425,11 @@ static inline void drm_fb_helper_set_suspend(struct drm_fb_helper *fb_helper, { }
+static inline void +drm_fb_helper_set_suspend_lock(struct drm_fb_helper *fb_helper, int state) +{ +}
static inline int drm_fb_helper_hotplug_event(struct drm_fb_helper *fb_helper) { return 0; -- 2.8.2
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