Comment # 16 on bug 107572 from
https://github.com/ValveSoftware/Proton/blob/proton_3.7/PREREQS.md#directx-11-games

Suggests using llvm 7 to avoid gpu hangs, is someone able to test that?

In addition, is it expected for userspace to be capable of hanging the gpu?
Really seems like something the kernel should prevent


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