On Wed, 4 Dec 2019 at 13:24, Thomas Zimmermann tzimmermann@suse.de wrote:
Udl's damage-handling code requires clean up before switching the driver to simple-pipe helpers. Patches 1, 2 and 7 remove unused state variables and statistics. Patches 3 to 5 reorganizes the damage handler to be more readable. Patch 6 moves dma-buf begin/end calls into the damage handler, so it will run during page-flip andmodeset operations.
The patchset has been tested by running fbdev console emulation, X11, and Weston with a DisplayLink adapter.
Thomas Zimmermann (7): drm/udl: Remove unused statistics counters drm/udl: Don't track number of identical and sent pixels per line drm/udl: Vmap framebuffer after all tests succeeded in damage handling drm/udl: Move clip-rectangle code out of udl_handle_damage() drm/udl: Move log-cpp code out of udl_damage_handler() drm/udl: Begin/end access to imported buffers in damage-handler drm/udl: Remove field lost_pixels from struct udl_device
There's a bugfix request in 6/7.
Regardless if you squash it in or choose to keep it separate, the series is: Reviewed-by: Emil Velikov emil.velikov@collabora.com
Thanks Emil