https://bugs.freedesktop.org/show_bug.cgi?id=109048
--- Comment #6 from Henri Valta cg@jakorasia.info --- (In reply to Timothy Arceri from comment #5)
I just tried a build of 18.3.3 and it didn't crash for me either. Just to be clear, does the trace actually crash for you? Or does it only happen when your running the game?
I thought the trace also crashed, but now checking more closely I see the crash I saw in coredumpctl list was from the recording run, not the replay run.
Is there any way to maybe make the trace more useful?
I see the last line with verbose replay says "49801900 @0 glTexImage1D(target = GL_TEXTURE_1D, level = 0, internalformat = 3, width = 256, border = 0, format = GL_RGB, type = GL_UNSIGNED_BYTE, pixels = blob(768)) // incomplete"
so does this mean the trace for the glTexImage1D is not executed with the trace as it's incomplete? I believe this is the command where the crash happens, according to the backtrace