On Tue, Jul 19, 2011 at 11:06:17PM +0200, Julien Cristau wrote:
On Wed, Jul 13, 2011 at 13:51:43 -0700, Ben Widawsky wrote:
+#define SHADER_DEBUG_SOCKET "/tmp/gen_debug"
Not sure what this is used for, but does it really need to be in /tmp?
It is the shared socket between a debug client (ie. Mesa) and the debugger. I don't care where it goes, do you have any recommendations?
Cheers, Julien
Thanks. Ben