https://bugs.freedesktop.org/show_bug.cgi?id=109819
--- Comment #6 from Dominic dominic.letz@berlin.de --- Created attachment 143612 --> https://bugs.freedesktop.org/attachment.cgi?id=143612&action=edit Vertex & Fragment Shader per apitrace just before the crash
I've done some more software updates: - Kernel 5.0.1 - Mesa 1.8.4
But the crash still happens at the very same opengl instruction.
So the last mentioned glDrawElementsBaseVertex() call is definitely the point of the crash but the damage that makes the gpu freeze seems to have been created by earlier calls. I found from more testing that the previous glUseProgram() seems to be required to trigger the crash. So I've attached the vertex & fragment shader as shown in apitrace.