On Mon, 20 Jul 2015 01:58:33 -0700 Stéphane Marchesin stephane.marchesin@gmail.com wrote:
On Mon, Jul 20, 2015 at 12:46 AM, Pekka Paalanen ppaalanen@gmail.com wrote:
On Sun, 19 Jul 2015 17:20:32 -0700 Stéphane Marchesin stephane.marchesin@gmail.com wrote:
On Thu, Jul 16, 2015 at 11:08 PM, Pekka Paalanen ppaalanen@gmail.com wrote:
On Thu, 16 Jul 2015 20:20:39 +0800 John Hunter zhjwpku@gmail.com wrote:
From: Zhao Junwang zhjwpku@gmail.com
This supports the asynchronous commits, required for page-flipping Since it's virtual hw it's ok to commit async stuff right away, we never have to wait for vblank.
Hi,
in theory, yes. This is what a patch to bochs implemented not too long ago, so AFAIK you are only replicating the existing behaviour.
However, if userspace doing an async commit (or sync, I suppose) does not incur any waits in the kernel in e.g. sending the page flip event, then flip driven programs (e.g. a Wayland compositor, say, Weston) will be running its rendering loop as a busy-loop, because the kernel does not throttle it to the (virtual) display refresh rate.
This will cause maximal CPU usage and poor user experience as everything else needs to fight for CPU time and event dispatch to get through, like input.
I would hope someone could do a follow-up to implement a refresh cycle emulation based on a clock. Userspace expects page flips to happen at most at refresh rate when asking for vblank-synced flips. It's only natural for userspace to drive its rendering loop based on the vblank cycle.
I've been asking myself the same question (for the UDL driver) and I'm not sure if this policy should go in the kernel. After all, there could be legitimate reasons for user space to render lots of frames per second. It seems to me that if user space doesn't want too many fps, it should just throttle itself.
If userspace wants to render lots of frames per second, IMO it should not be using vblank-synced operations in a way that may throttle it. The lots of frames use case is already non-working for the majority of the drivers without DRM_MODE_PAGE_FLIP_ASYNC, right?
The problem here I see is that one DRM driver decides to work different to other DRM drivers. All real-hardware DRM drivers, when asked to do vblank-synced update, actually do throttle to the vblank AFAIK.
udl is an exception here. It is (arguably) real hardware but doesn't throttle.
Is it too much to assume, that the video mode set in a driver (refresh rate) corresponds to the vblank rate which implicitly delays the completion of vblank-sync'd operations to at least the next vblank boundary?
I think it's wrong to make user space think that a vsynced display always matches the refresh rate in a world where:
- some displays have variable refresh rates (not just the fancy new
stuff like g-sync, look for lvds_downclock in the intel driver for example, also consider DSI displays)
- some displays have no refresh rate (the ones we are talking about
here: udl, bochs...)
That means that refresh rate in a video mode is bogus. Can userspace know when the refresh rate is meaningless? I suppose there are two different cases of meaningless, too: when the driver ignores it as input argument, and when it is used but has no guarantees for timings.
Assuming it's always meaningless wrt. timings is pretty harsh. E.g. the Wayland Presentation extension's implementation in Weston uses the refresh rate to predict the next flip time and hands it out to clients for scheduling/interpolation purposes.
- you can do partial vsynced updates by just waiting for a specific
scanline range which again breaks the assumption that "vsynced" == "refreshes at the monitor rate". In this case there is no visible tearing (in that sense it is vsynced) but the flip time is not predictable using the refresh rate.
Okay. That also invalidates the design (well, at least the implementation, and sounds like DRM does not give any tools to allow implementing it) the Wayland Presentation extension even on "good" hardware, so nice to realize. I was already suggesting we should stabilize it since it looks good, but this puts it all back to the drawing board.
I think it also mostly invalidates the whole scheduling implementation in Weston.
So I don't think we should perpetuate that problem. And I would like user space to "see" the actual flip times to enable some kind of scheduling where possible.
I think, if the driver cannot implement proper semantics (which IMO includes the throttling) for vblank-sync'd operations and it does not want to fake them with a clock, it should just refuse vblank-synced operations.
Yes refusing vsynced flips for these drivers sounds reasonable. But please let's not bake in another assumption in the API (or rather, let's try to un-bake it).
Could you be more specific on everything, please?
What should drivers do in different situations, what guarantees we do have, and how does userspace predict the earliest possible flip time? How do you define flip time to begin with, if it's not tied to the scanout cycle (vblank)?
How should a compositor schedule eveything, and what can it tell to the clients about the timings in the immediate future?
You gave me the feeling that everything I thought I knew and relied on is wrong.
That would push the problem to userspace, and it would be obvious what's going wrong. Naturally, it would break some userspace programs that expect vblank-synced operations to work, but is that so much different to the current unfixed situation?
Thanks, pq