https://bugs.freedesktop.org/show_bug.cgi?id=35248
Summary: Texture lookup in vertex shader broken Product: Mesa Version: git Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: s3734770@mail.zih.tu-dresden.de
I ran the demo mesa-demos/src/glsl/vert-tex and fetch instructions only return memory garbage.
The same problem appears when running games via wine where hardware skinned models are not shown (better: vertices are spread around the whole coordinate system)