On Thu, 7 May 2020 at 21:11, Paul Kocialkowski paul.kocialkowski@bootlin.com wrote:
Hi Emil,
Thanks for the review!
On Mon 04 May 20, 14:28, Emil Velikov wrote:
Just had a casual quick look for custom KMS properties, since new drivers made that mistake in the past. Thanks for not including any o/
Yeah I made sure not to include any, I know it easily gets very problematic and creates disparity between drivers while needing to be kept alive even when a standard way arises due to the no API breakage policy.
The not-for-merge patch that I've sent does introduce some for the colorkey, and that's why they are marked as such :)
I made a couple of trivial suggestions - if you agree, feel free to keep them as follow-up patches.
On Thu, 30 Apr 2020 at 20:28, Paul Kocialkowski paul.kocialkowski@bootlin.com wrote:
+int logicvc_of_property_parse_u32(struct device_node *of_node,
const char *name, u32 *target)
+{
struct logicvc_of_property *property;
const char *string;
u32 value;
int ret;
property = logicvc_of_property_lookup(name);
if (!property)
return -EINVAL;
One could have the logicvc_of_properties[] entries indexed with the logicvc_of_property_parse_{u32,bool} caller, using that instead of the name string.
Do I understand correctly that you're suggesting passing each entry's struct logicvc_of_property pointer to the function?
I went for strings to make the code explicit and easy to read so I'd really like to keep it that way and avoid passing things like &logicvc_of_properties[4] or an index integer.
Add a some #define/enum and go to town. Example with sub-optimal names below:
enum foobar { LVC_OF_DISP_INTF, LVC_OF_DISP_CLRSPC, ... };
static struct logicvc_of_property logicvc_of_properties[] = { [LVC_OF_DISP_INTF] = { .name = "xylon,display-interface", ... }, [LVC_OF_DISP_CLRSPC] = { .name = "xylon,display-colorspace", ... }, ... }
While the callers are:
ret = logicvc_of_property_parse_u32(of_node, LVC_OF_DISP_INTF, &config->display_colorspace); ret = logicvc_of_property_parse_u32(of_node, LVC_OF_DISP_CLRSPC, &config->display_depth);
-Emil