On 3/12/19 3:43 AM, Tomeu Vizoso wrote:
On Thu, 27 Dec 2018 at 20:28, Andrey Grodzovsky andrey.grodzovsky@amd.com wrote:
Decauple sched threads stop and start and ring mirror list handling from the policy of what to do about the guilty jobs. When stoppping the sched thread and detaching sched fences from non signaled HW fenes wait for all signaled HW fences to complete before rerunning the jobs.
v2: Fix resubmission of guilty job into HW after refactoring.
v4: Full restart for all the jobs, not only from guilty ring. Extract karma increase into standalone function.
v5: Rework waiting for signaled jobs without relying on the job struct itself as those might already be freed for non 'guilty' job's schedulers. Expose karma increase to drivers.
v6: Use list_for_each_entry_safe_continue and drm_sched_process_job in case fence already signaled. Call drm_sched_increase_karma only once for amdgpu and add documentation.
Suggested-by: Christian Koenig Christian.Koenig@amd.com Signed-off-by: Andrey Grodzovsky andrey.grodzovsky@amd.com
drivers/gpu/drm/amd/amdgpu/amdgpu_device.c | 20 ++- drivers/gpu/drm/etnaviv/etnaviv_sched.c | 11 +- drivers/gpu/drm/scheduler/sched_main.c | 195 +++++++++++++++++++---------- drivers/gpu/drm/v3d/v3d_sched.c | 12 +- include/drm/gpu_scheduler.h | 8 +- 5 files changed, 157 insertions(+), 89 deletions(-)
[snip]
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 445b2ef..f76d9ed 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -178,18 +178,22 @@ v3d_job_timedout(struct drm_sched_job *sched_job) for (q = 0; q < V3D_MAX_QUEUES; q++) { struct drm_gpu_scheduler *sched = &v3d->queue[q].sched;
kthread_park(sched->thread);
drm_sched_hw_job_reset(sched, (sched_job->sched == sched ?
drm_sched_stop(sched, (sched_job->sched == sched ? sched_job : NULL));
if(sched_job)
drm_sched_increase_karma(sched_job); } /* get the GPU back into the init state */ v3d_reset(v3d);
for (q = 0; q < V3D_MAX_QUEUES; q++)
drm_sched_resubmit_jobs(sched_job->sched);
Hi Andrey,
I'm not sure of what was the original intent, but I guess it wasn't to repeatedly call resubmit_jobs on that specific job's queue?
Regards,
Tomeu
My bad, there is also another mistake here with increasing karma for the guilty job's entity multiple times. I will fix that. Thanks for pointing out.
Andrey