https://bugs.freedesktop.org/show_bug.cgi?id=37171
--- Comment #12 from almos aaalmosss@gmail.com 2011-06-09 02:31:46 PDT --- (In reply to comment #10)
The log clearly says HL2 uses loops, which r3xx-r4xx can't do. All the r300 error messages seem to be unfixable hardware limitations.
OK, but why does it hardlock the kernel?
As I understand section 7.5.5 of Radeon R5xx Acceleration (page 77), r3xx and r4xx do support loops. I'm confused.
Is there a way to disable the shader model 3.0 in Wine/DX9? The shader model 2.0, which the hardware was designed for, doesn't have loops, and HL2 must support that (otherwise it wouldn't work on Windows either).
I don't think wine advertises SM3.0, as s.t.a.l.k.e.r. shadow of Chernobyl doesn't let me choose dynamic lighting, which is expected (BTW it's almost platinum quality with wine 1.3.20 and mesa 7.11-dev, great work :)
Isn't there a d3dwinfo tool that does the same as glxinfo?