Comment # 6 on bug 83319 from
(In reply to comment #3)
> (In reply to comment #2)
> > Yeah, texturing in geometry shaders hangs. The problem might be that the GS
> > RING constant buffer is bound to slot 16, which isn't a valid constant
> > buffer slot (the last one is 15).
> 
> Hello Marek!
> 
> We're back from vacation, so...;-)
> 
> Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard
> <glenn.kennard@gmail.com> patch:
> [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading
> 
> Is it that what you mean?

Yes, but it's just a guess. It may or may not have anything to do with this
bug.


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