(In reply to comment #3) > (In reply to comment #2) > > Yeah, texturing in geometry shaders hangs. The problem might be that the GS > > RING constant buffer is bound to slot 16, which isn't a valid constant > > buffer slot (the last one is 15). > > Hello Marek! > > We're back from vacation, so...;-) > > Read about it (R600_MAX_CONST_BUFFERS) in Glenn Kennard > <glenn.kennard@gmail.com> patch: > [Mesa-dev] [PATCH] r600g: Implement GL_ARB_sample_shading > > Is it that what you mean? Yes, but it's just a guess. It may or may not have anything to do with this bug.