https://bugs.freedesktop.org/show_bug.cgi?id=99528
Bug ID: 99528 Summary: Wine game doesn't redraw properly in fullscreen Product: Mesa Version: git Hardware: Other OS: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/radeonsi Assignee: dri-devel@lists.freedesktop.org Reporter: dark.shadow4@web.de QA Contact: dri-devel@lists.freedesktop.org
Created attachment 129133 --> https://bugs.freedesktop.org/attachment.cgi?id=129133&action=edit Trace from the game
The windows game DXBall doesn't properly redraw in fullscreen mode. I assume it's an radeonsi bug, since others reported it working fine. Also, LIBGL_ALWAYS_SOFTWARE makes it render properly, although fairly slow.
Apitrace attached, notice how the upper half is a static image while the lower half is how it should look like. Also noteworthy is that it works sometimes. Seemingly random, the fullscreen game either renders fine or displays just a static image from the first menu.
System -Arch 64bit -Radeon R9 285 using amdgpu and opensource driver -Mesa 17.1.0-devel (git-0054dded03)
Game in question: http://www.blitwise.com/Scorched_Reality/DXBall19.EXE Just run it with wine2.0