Bug ID 98238
Summary witcher 2: objects are black when changing lod
Product Mesa
Version git
Hardware Other
OS Linux (All)
Status NEW
Severity normal
Priority medium
Component Drivers/Gallium/radeonsi
Assignee dri-devel@lists.freedesktop.org
Reporter aaalmosss@gmail.com
QA Contact dri-devel@lists.freedesktop.org

When walking around basically everything changes level of detail all the time,
and when they do they are black for a few frames. This looks very nasty. I
guess the texture upload is not as fast as the game expects. Or maybe the fade
transition between the lods is bugged somehow?

I tried to capture an apitrace, but when replaying glretrace only shows
uninitialized window content.

HW: R9 270x


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