https://bugs.freedesktop.org/show_bug.cgi?id=34495
--- Comment #29 from Micael Dias kam1kaz3@gmail.com 2011-07-01 10:20:43 PDT --- More food for thought:
Using an fbo which is bigger than 1x1 is a waste of space since we only want to know Z values. Using a 32x32 fbo with some custom shaders we could handle 32*32 entries and so on.
With some more shader magic maybe we could have the left half of the fbo for minZ values and the other half for maxZ values?
Am I dreaming or is this doable?