https://bugs.freedesktop.org/show_bug.cgi?id=50149
--- Comment #9 from Tom Stellard tstellar@gmail.com 2012-05-28 17:14:51 PDT --- (In reply to comment #5)
compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead.
This is an error reported by Lightsmark when using Mesa version git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly though. Tried the Lightsmark on other r300-series GPU and it worked perfectly (not sure which version of Mesa stack though, its my GFs PC).
Any more things i can debug to make a report more usefull?
Can you set the environment variable RADEON_DEBUG=fp and post the output from lightsmark?