You probably want to patch up mclk_wait in nva3_pm.c as well for now (until this code is ported to HWSQ or PDAEMON), even though it's not used by a lot of people.
Op 01-06-13 00:22, Arnd Bergmann schreef:
ARM cannot handle udelay for more than 2 miliseconds, so we should use mdelay instead for those.
Signed-off-by: Arnd Bergmann arnd@arndb.de Cc: David Airlie airlied@linux.ie Cc: Ben Skeggs bskeggs@redhat.com Cc: dri-devel@lists.freedesktop.org
drivers/gpu/drm/nouveau/core/engine/disp/dacnv50.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/nouveau/core/engine/disp/dacnv50.c b/drivers/gpu/drm/nouveau/core/engine/disp/dacnv50.c index d0817d9..ed7415e 100644 --- a/drivers/gpu/drm/nouveau/core/engine/disp/dacnv50.c +++ b/drivers/gpu/drm/nouveau/core/engine/disp/dacnv50.c @@ -51,7 +51,8 @@ nv50_dac_sense(struct nv50_disp_priv *priv, int or, u32 loadval) const u32 doff = (or * 0x800); int load = -EINVAL; nv_wr32(priv, 0x61a00c + doff, 0x00100000 | loadval);
- udelay(9500);
- mdelay(9);
- udelay(500); nv_wr32(priv, 0x61a00c + doff, 0x80000000); load = (nv_rd32(priv, 0x61a00c + doff) & 0x38000000) >> 27; nv_wr32(priv, 0x61a00c + doff, 0x00000000);