On 01/22, Yongzhi Liu wrote:
[why] Unlock is needed on the error handling path to prevent dead lock.
[how] Fix this by adding drm_gem_unlock_reservations on the error handling path.
Signed-off-by: Yongzhi Liu lyz_cs@pku.edu.cn
drivers/gpu/drm/v3d/v3d_gem.c | 4 ++++ 1 file changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c index c7ed2e1..0c989dc 100644 --- a/drivers/gpu/drm/v3d/v3d_gem.c +++ b/drivers/gpu/drm/v3d/v3d_gem.c @@ -798,6 +798,8 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
if (!render->base.perfmon) { ret = -ENOENT;
drm_gem_unlock_reservations(last_job->bo,
last_job->bo_count, &acquire_ctx); goto fail;
Hi,
Nice catch!
As unlock is handle in fail_unreserve, I would suggest you to keep the failures handling around there. In that case, the goto will target a place between `fail_unreserve:` and `fail:`, i.e. calls drm_gem_unlock_reservations (and the following cleanings) but don't call mutex_unlock.
Thanks,
Melissa
}
} @@ -1027,6 +1029,8 @@ v3d_submit_csd_ioctl(struct drm_device *dev, void *data, args->perfmon_id); if (!job->base.perfmon) { ret = -ENOENT;
drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
} }&acquire_ctx); goto fail;
-- 2.7.4