Created attachment 145171 [details] [review] si_video_buffer_create fixups I've traced this to the si_video_buffer_create function, which makes multiple pipe_resources use the same buffer, but doesn't update the bo_size or make sure si_can_invalidate_texture returns false for those resources. So si_texture_transfer_map may allocate a new buffer of the original bo_size, which is smaller than the combined size of the resources => its CPU mapping doesn't always cover the calculated address. This quick'n'dirty patch prevents the crash, but now totem just hangs for me.