Comment # 25 on bug 93144 from
I took a look at the trace in comment 9, and it doesn't try to use compute
shader AFACT. I tried to run the trace with catalyst, but glretrace immediately
exits with error (I think catalyst doesn't support the visual radeonsi used
when recording the trace).

I think the cutscene screenshots can be removed, the intro is a prerendered
video.


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