On Tue, Sep 17, 2013 at 12:37:48PM +0200, Daniel Vetter wrote:
I guess we should start to check that. For 3d framebuffers with 2 separate buffer handles for each plane I think we need to add another flag to addfb2, e.g.
#define DRM_MODE_FB_3D_2_FRAMES (1<<1) /* separate left/right buffers, doubles plane count */
and then also throw in the respective check code into the core that userspace supplies sufficient amounts of buffers in framebuffer_check() by adjusting drM_format_num_planes and drm_format_plane_cpp.
Would we really need that flag? we can just count the number of buffers and decide from that number whether we're in the 1 or 2 buffer(s) case?