On Thu, 20 Oct 2016 16:17:25 +0200, Ville Syrjälä wrote:
On Thu, Oct 20, 2016 at 03:36:54PM +0200, Takashi Iwai wrote:
On Thu, 20 Oct 2016 15:28:14 +0200, Ville Syrjälä wrote:
On Thu, Oct 20, 2016 at 03:20:55PM +0200, Takashi Iwai wrote:
Since 4.7 kernel, we've seen the error messages like
kernel: [TTM] Buffer eviction failed kernel: qxl 0000:00:02.0: object_init failed for (4026540032, 0x00000001) kernel: [drm:qxl_alloc_bo_reserved [qxl]] *ERROR* failed to allocate VRAM BO
on QXL when switching and accessing on VT. The culprit was the generic deferred_io code (qxl driver switched to it since 4.7). There is a race between the dirty clip update and the call of callback.
In drm_fb_helper_dirty(), the dirty clip is updated in the spinlock, while it kicks off the update worker outside the spinlock. Meanwhile the update worker clears the dirty clip in the spinlock, too. Thus, when drm_fb_helper_dirty() is called concurrently, schedule_work() is called after the clip is cleared in the first worker call.
Why does that matter? The first worker should have done all the necessary work already, no?
Before the first call, it clears the clip and passes the copied clip to the callback. Then the second call will be with the cleared and untouched clip, i.e. with x1=~0. This confuses qxl_framebuffer_dirty().
Of course, we can filter out in the callback side by checking the clip. It was actually my first version. But basically it's a race and should be covered better in the caller side.
The race is still there AFAICS. The worker may already be executing but not yet in the critical section, at which point drm_fb_helper_dirty() will expand the dirty rectangle, and schedule another work. So the first worker will already see the expanded rectangle, and second worker will get zilch.
Hrm, right, there's a slight race window there.
I think the only good fix is to have the worker validate the dirty rectangle before calling the driver.
OK, let me cook it quickly. (It was actually the second version of the patch I wrote, and I sent the third one :)
thanks,
Takashi