Comment # 54 on bug 68451 from
(In reply to comment #53)
> Created attachment 93328 [details] [review] [review]
> fix 2
> 
> (In reply to comment #52)
> > (In reply to comment #51)
> > > R600_DEBUG=noinvalrange
> > 
> > Yes, that one fixes the problem.
> 
> Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma

I'm seeing additional texture corruption with that patch. I can't say if
nodma,nocpdma helps or makes them worse.


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