(In reply to comment #53) > Created attachment 93328 [details] [review] [review] > fix 2 > > (In reply to comment #52) > > (In reply to comment #51) > > > R600_DEBUG=noinvalrange > > > > Yes, that one fixes the problem. > > Please try the attached patch with and without: R600_DEBUG=nodma,nocpdma I'm seeing additional texture corruption with that patch. I can't say if nodma,nocpdma helps or makes them worse.