https://bugs.freedesktop.org/show_bug.cgi?id=50149
Roman Šmakal schmakerisko@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|8.0 |git
--- Comment #5 from Roman Šmakal schmakerisko@gmail.com 2012-05-26 04:13:01 PDT --- compiler/r300_fragprog_emit.c::begin_tex(): Too many texture indirections Using a dummy shader instead.
This is an error reported by Lightsmark when using Mesa version git1205111237.c2f1fb. In LIBGL_ALWAYS_SOFTWARE textures are rendered correctly though. Tried the Lightsmark on other r300-series GPU and it worked perfectly (not sure which version of Mesa stack though, its my GFs PC).
Any more things i can debug to make a report more usefull?