Applied. Thanks!
On Sat, Apr 16, 2022 at 2:48 PM Tom Rix trix@redhat.com wrote:
evergreen_default_state and evergreen_default_size are only used in evergreen.c. Single file symbols should be static. So move their definitions to evergreen_blit_shaders.h and change their storage-class-specifier to static.
Remove unneeded evergreen_blit_shader.c
evergreen_ps/vs definitions were removed with commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines") So their declarations in evergreen_blit_shader.h are not needed, so remove them.
Signed-off-by: Tom Rix trix@redhat.com
drivers/gpu/drm/radeon/Makefile | 2 +- .../gpu/drm/radeon/evergreen_blit_shaders.c | 303 ------------------ .../gpu/drm/radeon/evergreen_blit_shaders.h | 278 +++++++++++++++- 3 files changed, 274 insertions(+), 309 deletions(-) delete mode 100644 drivers/gpu/drm/radeon/evergreen_blit_shaders.c
diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile index 4deedaacd655..1045d2c46a76 100644 --- a/drivers/gpu/drm/radeon/Makefile +++ b/drivers/gpu/drm/radeon/Makefile @@ -41,7 +41,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \ rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \ r200.o radeon_legacy_tv.o r600_cs.o \ radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \
evergreen.o evergreen_cs.o evergreen_blit_shaders.o \
evergreen.o evergreen_cs.o \ evergreen_hdmi.o radeon_trace_points.o ni.o \ atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \ radeon_prime.o cik.o cik_blit_shaders.o \
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c deleted file mode 100644 index 1a96ddb3e5ed..000000000000 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c +++ /dev/null @@ -1,303 +0,0 @@ -/*
- Copyright 2010 Advanced Micro Devices, Inc.
- Permission is hereby granted, free of charge, to any person obtaining a
- copy of this software and associated documentation files (the "Software"),
- to deal in the Software without restriction, including without limitation
- the rights to use, copy, modify, merge, publish, distribute, sublicense,
- and/or sell copies of the Software, and to permit persons to whom the
- Software is furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice (including the next
- paragraph) shall be included in all copies or substantial portions of the
- Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
- OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- DEALINGS IN THE SOFTWARE.
- Authors:
Alex Deucher <alexander.deucher@amd.com>
- */
-#include <linux/bug.h> -#include <linux/types.h> -#include <linux/kernel.h>
-/*
- evergreen cards need to use the 3D engine to blit data which requires
- quite a bit of hw state setup. Rather than pull the whole 3D driver
- (which normally generates the 3D state) into the DRM, we opt to use
- statically generated state tables. The register state and shaders
- were hand generated to support blitting functionality. See the 3D
- driver or documentation for descriptions of the registers and
- shader instructions.
- */
-const u32 evergreen_default_state[] = -{
0xc0016900,
0x0000023b,
0x00000000, /* SQ_LDS_ALLOC_PS */
0xc0066900,
0x00000240,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000247,
0x00000000, /* SQ_GS_VERT_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x00000010,
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0106900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
0xffffffff, /* PA_SC_AA_MASK */
0xc00d6900,
0x00000202,
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x0000022a,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0096900,
0x00000100,
0x00ffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* */
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000, /* */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc0016900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0xc0016900,
0x00000187,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000100, /* SPI_PS_INPUT_CNTL_0 */
0xc00b6900,
0x000001b3,
0x20000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00100000, /* SPI_BARYC_CNTL */
0x00000000, /* SPI_PS_IN_CONTROL_2 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
-};
-const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h index bb8d6c751595..4492524ee1df 100644 --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h @@ -20,16 +20,284 @@
- ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- DEALINGS IN THE SOFTWARE.
- Authors:
*/
Alex Deucher <alexander.deucher@amd.com>
#ifndef EVERGREEN_BLIT_SHADERS_H #define EVERGREEN_BLIT_SHADERS_H
-extern const u32 evergreen_ps[]; -extern const u32 evergreen_vs[]; -extern const u32 evergreen_default_state[]; +/*
- evergreen cards need to use the 3D engine to blit data which requires
- quite a bit of hw state setup. Rather than pull the whole 3D driver
- (which normally generates the 3D state) into the DRM, we opt to use
- statically generated state tables. The register state and shaders
- were hand generated to support blitting functionality. See the 3D
- driver or documentation for descriptions of the registers and
- shader instructions.
- */
+static const u32 evergreen_default_state[] = {
0xc0016900,
0x0000023b,
0x00000000, /* SQ_LDS_ALLOC_PS */
0xc0066900,
0x00000240,
0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0xc0046900,
0x00000247,
0x00000000, /* SQ_GS_VERT_ITEMSIZE */
0x00000000,
0x00000000,
0x00000000,
0xc0026900,
0x00000010,
0x00000000, /* DB_Z_INFO */
0x00000000, /* DB_STENCIL_INFO */
0xc0016900,
0x00000200,
0x00000000, /* DB_DEPTH_CONTROL */
0xc0066900,
0x00000000,
0x00000060, /* DB_RENDER_CONTROL */
0x00000000, /* DB_COUNT_CONTROL */
0x00000000, /* DB_DEPTH_VIEW */
0x0000002a, /* DB_RENDER_OVERRIDE */
0x00000000, /* DB_RENDER_OVERRIDE2 */
0x00000000, /* DB_HTILE_DATA_BASE */
0xc0026900,
0x0000000a,
0x00000000, /* DB_STENCIL_CLEAR */
0x00000000, /* DB_DEPTH_CLEAR */
0xc0016900,
0x000002dc,
0x0000aa00, /* DB_ALPHA_TO_MASK */
0xc0016900,
0x00000080,
0x00000000, /* PA_SC_WINDOW_OFFSET */
0xc00d6900,
0x00000083,
0x0000ffff, /* PA_SC_CLIPRECT_RULE */
0x00000000, /* PA_SC_CLIPRECT_0_TL */
0x20002000, /* PA_SC_CLIPRECT_0_BR */
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0x00000000,
0x20002000,
0xaaaaaaaa, /* PA_SC_EDGERULE */
0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
0x0000000f, /* CB_TARGET_MASK */
0x0000000f, /* CB_SHADER_MASK */
0xc0226900,
0x00000094,
0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x80000000,
0x20002000,
0x00000000, /* PA_SC_VPORT_ZMIN_0 */
0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
0xc0016900,
0x000000d4,
0x00000000, /* SX_MISC */
0xc0026900,
0x00000292,
0x00000000, /* PA_SC_MODE_CNTL_0 */
0x00000000, /* PA_SC_MODE_CNTL_1 */
0xc0106900,
0x00000300,
0x00000000, /* PA_SC_LINE_CNTL */
0x00000000, /* PA_SC_AA_CONFIG */
0x00000005, /* PA_SU_VTX_CNTL */
0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
0xffffffff, /* PA_SC_AA_MASK */
0xc00d6900,
0x00000202,
0x00cc0010, /* CB_COLOR_CONTROL */
0x00000210, /* DB_SHADER_CONTROL */
0x00010000, /* PA_CL_CLIP_CNTL */
0x00000004, /* PA_SU_SC_MODE_CNTL */
0x00000100, /* PA_CL_VTE_CNTL */
0x00000000, /* PA_CL_VS_OUT_CNTL */
0x00000000, /* PA_CL_NANINF_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
0xc0066900,
0x000002de,
0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0016900,
0x00000229,
0x00000000, /* SQ_PGM_START_FS */
0xc0016900,
0x0000022a,
0x00000000, /* SQ_PGM_RESOURCES_FS */
0xc0096900,
0x00000100,
0x00ffffff, /* VGT_MAX_VTX_INDX */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* SX_ALPHA_TEST_CONTROL */
0x00000000, /* CB_BLEND_RED */
0x00000000, /* CB_BLEND_GREEN */
0x00000000, /* CB_BLEND_BLUE */
0x00000000, /* CB_BLEND_ALPHA */
0xc0026900,
0x000002a8,
0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
0x00000000, /* */
0xc0026900,
0x000002ad,
0x00000000, /* VGT_REUSE_OFF */
0x00000000, /* */
0xc0116900,
0x00000280,
0x00000000, /* PA_SU_POINT_SIZE */
0x00000000, /* PA_SU_POINT_MINMAX */
0x00000008, /* PA_SU_LINE_CNTL */
0x00000000, /* PA_SC_LINE_STIPPLE */
0x00000000, /* VGT_OUTPUT_PATH_CNTL */
0x00000000, /* VGT_HOS_CNTL */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* VGT_GS_MODE */
0xc0016900,
0x000002a1,
0x00000000, /* VGT_PRIMITIVEID_EN */
0xc0016900,
0x000002a5,
0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
0xc0016900,
0x000002d5,
0x00000000, /* VGT_SHADER_STAGES_EN */
0xc0026900,
0x000002e5,
0x00000000, /* VGT_STRMOUT_CONFIG */
0x00000000, /* */
0xc0016900,
0x000001e0,
0x00000000, /* CB_BLEND0_CONTROL */
0xc0016900,
0x000001b1,
0x00000000, /* SPI_VS_OUT_CONFIG */
0xc0016900,
0x00000187,
0x00000000, /* SPI_VS_OUT_ID_0 */
0xc0016900,
0x00000191,
0x00000100, /* SPI_PS_INPUT_CNTL_0 */
0xc00b6900,
0x000001b3,
0x20000001, /* SPI_PS_IN_CONTROL_0 */
0x00000000, /* SPI_PS_IN_CONTROL_1 */
0x00000000, /* SPI_INTERP_CONTROL_0 */
0x00000000, /* SPI_INPUT_Z */
0x00000000, /* SPI_FOG_CNTL */
0x00100000, /* SPI_BARYC_CNTL */
0x00000000, /* SPI_PS_IN_CONTROL_2 */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0x00000000, /* */
0xc0026900,
0x00000316,
0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
0x00000010, /* */
+};
-extern const u32 evergreen_ps_size, evergreen_vs_size; -extern const u32 evergreen_default_size; +static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
#endif
2.27.0