What | Removed | Added |
---|---|---|
Resolution | --- | FIXED |
Status | NEW | RESOLVED |
As far as I'm concerned everything looks good on my R9 290 with the stack detailed below and no special environment variables (not needed since radeonsi started supporting 4.3/4.30 natively. The only "glitch" I'm seeing is, that the player character shown during load screens gets a wet look right before the image switches over to the actual game. But that might also be a game bug and since it doesn't affect gameplay, I don't really care. Thanks to everyone involved who made > 30 FPS with (almost) full details at 2560×1440 possible. The current stack I'm using: GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5a64549f54 libdrm: 2.4.68-1 LLVM: SVN:trunk/r272995 (3.9 devel) X.Org: 2:1.18.3-1 Linux: 4.6.2 Firmware: firmware-amd-graphics/20160110-1 libclc: Git:master/20d977a3e6 DDX: 1:7.7.0-1