Bug ID | 95329 |
---|---|
Summary | Metro 2033 Redux benchmark fails to start |
Product | Mesa |
Version | git |
Hardware | x86-64 (AMD64) |
OS | Linux (All) |
Status | NEW |
Severity | normal |
Priority | medium |
Component | Drivers/Gallium/radeonsi |
Assignee | dri-devel@lists.freedesktop.org |
Reporter | 0xe2.0x9a.0x9b@gmail.com |
QA Contact | dri-devel@lists.freedesktop.org |
Mesa: 11.3.0-devel (git-57763ee) GPU: R9 390 (dynamic power management: disabled) Linux kernel: 4.5.0 Kernel module: radeon Steps to reproduce the issue: 1) cd ".steam/root/steamapps/common/Metro 2033 Redux" 2) mv metro metro.bin 3) ln -s benchmark.sh metro 4) Edit benchmark.sh and replace "./metro" with "./metro.bin" 5) Copy the file "user.cfg" (attached to this bug report) to directory "110000106d2b5d5" 6) Start the Steam client from command-line 7) Start Metro 2033 Redux from the Steam client Segmentation fault (core dumped) ./metro.bin -benchmark benchmarks\\benchmark33 -bench_runs 1 -output_file benchmark.log -close_on_finish Notes: - Running "gdb metro.bin core" does not provide useful information - AMD drivers (fglrx) are working OK - Step 5 is maybe optional, but I haven't verified this Running "valgrind --tool=callgrind" for about an hour seems to indicate that the issue may be linked to very slow shader compilation, but this is inconclusive. AMD drivers (fglrx) start the benchmark much faster.