Adding Jérôme to Cc. I think he looked the userptr code before, so maybe he has some idea what is going wrong here.
I also had a look at the code, but my knowledge about the DMA API is almost nonexistant. However I can see that before doing any DMA via the G2D on the buffer the code calls dma_map() on it, and also unmaps it when the commandlist is finished.
With best wishes, Tobias
Tobias Jakobi wrote:
Thanks Lucas for the explanation!
Lucas Stach wrote:
Hi Tobias,
Am Sonntag, den 16.08.2015, 14:48 +0200 schrieb Tobias Jakobi:
Hello,
some time ago I checked whether I could use the userptr functionality to do zero-copy from userspace allocated buffers via the G2D. This didn't work out so well, so kinda put this to the bottom of my TODO list.
Now that IOMMU support has landed and Jan Kara has rewrote page pinning using frame vectors (see [1]) I gave userptr another try.
The results are much better. I'm not experiencing any kernel lockups or sysmmu pagefaults anymore. However the image now suffers from visual artifacts. These images show the nature of the artifacts: http://i.imgur.com/nzT6g3Y.jpg http://i.imgur.com/wkuYI6X.jpg
The corruption always manifests itself in these pixel lines of fixed size and wrong color.
I have written a testcase as part of libdrm for this issue: https://github.com/tobiasjakobi/libdrm/commit/db8bf6844436598251f67a71fc334b...
It allocates N (N an even number) buffers which are aligned to the system pagesize. Then it does this each iteration:
- Fill the first N/2 buffers with random data
- Copy the first half to the second half of the buffers
- memcmp() first and second half (verification pass)
Usually this verification already fails on the first iteration. An interesting observation is that increasing (!) the buffer size (so the amount of pixels that have to copied per buffer grows) makes this issue less likely to happen.
With the default 512x512 buffers however it happens, like I said above, almost immediately.
This is obviously a cache flush missing. The memory you get from userspace is normal cached memory, so to make it visible to the GPU you need to flush parts of the cache out to main memory.
The corruption you are seeing is just unflushed cachelines. This also explains why increasing the buffer size helps: the more memory the CPU touches the more cachelines will be flushed out to be replaced with new data.
I should point out that the snapshots I uploaded were done with a different setup. There only the source memory of the G2D operation is a userspace allocated buffer. The destination is a GEM buffer allocated through libdrm, which is then used as framebuffer. So the issue already appears when just the source is userspace allocated.
What works however is an operation between GEM to GEM. However this might be related to the default allocation flags libdrm uses.
So you need to go and have a look at dma_map() and dma_sync_*_for_*() and friends.
Regards, Lucas
With best wishes, Tobias