https://bugs.freedesktop.org/show_bug.cgi?id=32271
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |NOTABUG
--- Comment #5 from Marek Olšák maraeo@gmail.com 2010-12-11 07:22:55 PST --- Closing as this is a hardware limitation, not a bug.
Álmos, feel free to contact vdrift developers that they might provide some more hw-friendly shaders if they want to support ATI R3xx/R4xx GPUs with shaders enabled. I have also noticed they use GL_ARB_shader_texture_lod (the texture2DLod function in the fragment shader) even though the extension is not advertised by Mesa and the R3xx/R4xx hardware doesn't and cannot support it anyway.