Hi Tomi,
Thank you for the patch.
On Thursday 04 May 2017 13:23:23 Tomi Valkeinen wrote:
The code to calculate offset in dispc's calc_offset() is overly complex. Simplify it.
Signed-off-by: Tomi Valkeinen tomi.valkeinen@ti.com
Reviewed-by: Laurent Pinchart laurent.pinchart@ideasonboard.com
drivers/gpu/drm/omapdrm/dss/dispc.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/drivers/gpu/drm/omapdrm/dss/dispc.c b/drivers/gpu/drm/omapdrm/dss/dispc.c index 4d335bf5e4d3..48bb71eafa56 100644 --- a/drivers/gpu/drm/omapdrm/dss/dispc.c +++ b/drivers/gpu/drm/omapdrm/dss/dispc.c @@ -1923,11 +1923,9 @@ static void calc_offset(u16 screen_width, u16 width, * field 0 = even field = bottom field * field 1 = odd field = top field */
- *offset0 = field_offset * screen_width * ps; *offset1 = 0;
- if (field_offset)
*offset0 = *offset1 + field_offset * screen_width * ps;
- else
*offset0 = *offset1;
- *row_inc = pixinc(1 + (y_predecim * screen_width - width * x_predecim)
+
(fieldmode ? screen_width : 0), ps);
if (color_mode == OMAP_DSS_COLOR_YUV2 ||