I get the same crash (drm amdgpu ring gfx timeout) on an RX 480 in The Legend of Zelda: Twilight Princess (GameCube) with any combination of Arch's linux and linux-git packages, regular Mesa packages+vulkan-radeon and mesa-git, libdrm and libdrm-git, and dolphin-emu and dolphin-emu-git. This crash happens both in Vulkan and OpenGL render modes. It's also easy to reproduce, just start a new game and watch the first cutscene to completion. Kyle's apitrace crashes my card as well. I don't mind getting more data about this, I just don't know how to capture it. If this happens in both Vulkan and OpenGL render modes, is it really a radeonsi issue?