(In reply to comment #8) > Is it a big deal that ARB_framebuffer_sRGB is unsupported? In such a case, > the renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8. Not really. In this case we generate code in the pixel shader that performs sRGB color conversion as specified in the framebuffer_sRGB spec. Do r300-r500 GPUs have some dedicated silicon to handle sRGB conversion? If so, it'd be nice to use it.