Comment # 57 on bug 84662 from
I'm currently getting a "run time to unreal logo" of just over three minutes on
my Kaveri. How about you, Andy? You said 3:45 is "good", so if it's below that
now, this report can be resolved, right? :)

AFAICT the remaining pauses are mostly due to delayed shader compiles, which
Marek has been working on reducing.


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