Comment # 4 on bug 75112 from
(In reply to comment #1)
> Is there some form of attack plan for fixing these issues?

We need to figure out what combination(s) of GL state cause a problem with
hyperZ, then either disable hyperZ in those cases, or adjust the
hyperZ-specific state to avoid the hang in those specific cases.  Ideally we'd
be able to find a small test case where we can reproduce the issue(s).


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