Paul Kocialkowski paul.kocialkowski@bootlin.com writes:
Hi,
On Thu, 2019-04-25 at 10:42 -0700, Eric Anholt wrote:
Paul Kocialkowski paul.kocialkowski@bootlin.com writes:
The binner BO is not required until the V3D is in use, so avoid allocating it at probe and do it on the first non-dumb BO allocation.
Keep track of which clients are using the V3D and liberate the buffer when there is none left, using a kref. Protect the logic with a mutex to avoid race conditions.
The binner BO is created at the time of the first render ioctl and is destroyed when there is no client and no exec job using it left.
The Out-Of-Memory (OOM) interrupt also gets some tweaking, to avoid enabling it before having allocated a binner bo.
We also want to keep the BO alive during runtime suspend/resume to avoid failing to allocate it at resume. This happens when the CMA pool is full at that point and results in a hard crash.
Signed-off-by: Paul Kocialkowski paul.kocialkowski@bootlin.com
drivers/gpu/drm/vc4/vc4_bo.c | 33 +++++++++++++++++++- drivers/gpu/drm/vc4/vc4_drv.c | 6 ++++ drivers/gpu/drm/vc4/vc4_drv.h | 14 +++++++++ drivers/gpu/drm/vc4/vc4_gem.c | 13 ++++++++ drivers/gpu/drm/vc4/vc4_irq.c | 21 +++++++++---- drivers/gpu/drm/vc4/vc4_v3d.c | 58 +++++++++++++++++++++++++++-------- 6 files changed, 125 insertions(+), 20 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_bo.c b/drivers/gpu/drm/vc4/vc4_bo.c index 88ebd681d7eb..2b3ec5926fe2 100644 --- a/drivers/gpu/drm/vc4/vc4_bo.c +++ b/drivers/gpu/drm/vc4/vc4_bo.c @@ -799,13 +799,38 @@ vc4_prime_import_sg_table(struct drm_device *dev, return obj; }
+static int vc4_grab_bin_bo(struct vc4_dev *vc4, struct vc4_file *vc4file) +{
- int ret;
- if (!vc4->v3d)
return -ENODEV;
- if (vc4file->bin_bo_used)
return 0;
- ret = vc4_v3d_bin_bo_get(vc4);
- if (ret)
return ret;
- vc4file->bin_bo_used = true;
I think I found one last race. Multiple threads could be in an ioctl trying to grab the bin BO at the same time (while this is only during app startup, since the fd only needs to get the ref once, it's particularly plausible given that allocating the bin BO is slow). I think if you replace this line with:
mutex_lock(&vc4->bin_bo_lock); if (vc4file->bin_bo_used) { mutex_unlock(&vc4->bin_bo_lock); vc4_v3d_bin_bo_put(vc4); } else { vc4file->bin_bo_used = true; mutex_unlock(&vc4->bin_bo_lock); }
Huh, very good catch once again, thanks! It took me some time to grasp this one, but as far as I understand, the risk is that we could ref our bin bo twice (although it would only be allocated once) since bin_bo_used is not protected.
I'd like to suggest another solution, which would avoid re-locking and doing an extra put if we got an extra ref: adding a "bool *used" argument to vc4_v3d_bin_bo_get and, which only gets dereferenced with the bin_bo lock held. Then we can skip obtaining a new reference if (used && *used) in vc4_v3d_bin_bo_get.
So we could pass a pointer to vc4file->bin_bo_used for vc4_grab_bin_bo and exec->bin_bo_used for the exec case (where there is no such issue since we'll only ever try to _get the bin bo once there anyway).
What do you think?
I like it!