https://bugs.freedesktop.org/show_bug.cgi?id=30416
Marek Olšák maraeo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |WONTFIX
--- Comment #1 from Marek Olšák maraeo@gmail.com 2010-09-28 08:37:43 PDT --- Both shaders *should* fail to compile because you cannot say at compile time whether they will terminate or not. If a GPU gets stuck in an infinite loop, it's basically a hard lockup, and your monitor becomes unusable until you reset the machine. We can't allow that.