Comment # 10 on bug 90481 from
I tried the attached apitrace, but the segfault most likely occurs because of
the trimmed apitrace: the crash is because there is no index buffer bound in
one of the glDrawRangeEelements, which results in interpreting the offset as a
pointer and segfaults.

It is *very* unlikely that this is the bug from the original report, as it
should have no side effects besides a segfault of the game.

Could you try to create an untrimmed apitrace which reproduces the issue and
upload it somewhere?


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