https://bugs.freedesktop.org/show_bug.cgi?id=62573
Priority: medium Bug ID: 62573 Assignee: dri-devel@lists.freedesktop.org Summary: Half-Life 2: Deathmatch native version crashes Severity: normal Classification: Unclassified OS: Linux (All) Reporter: brpylko@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: git Component: Drivers/Gallium/r600 Product: Mesa
As the title says, the native version of HL2:DM crashes on joining or creating a server (when it loads a map I think). This does not happen under Wine nor TF2. On the github page ValveSoftware/Source-1-Games I was told that the problem lies in libgallium.
glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0 Mesa 9.2-devel", and the shading language version as "1.30" on my machine.
Would it help to post more output from glxinfo?