https://bugs.freedesktop.org/show_bug.cgi?id=101834
Timothy Arceri t_arceri@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #1 from Timothy Arceri t_arceri@yahoo.com.au --- There has been a series of changes to loop unrolling since this was reported but this in now working and I believe the final fix was likely the following patch as this was still crashing when I tested it before working on this fix. It entirely possible something else fixed it but its working now so closing.
commit 56b867395dee1a48594b27987d3bf68a4e745dda Author: Timothy Arceri tarceri@itsqueeze.com Date: Mon Mar 26 10:31:26 2018 +1100
glsl: fix infinite loop caused by bug in loop unrolling pass
Just checking for 2 jumps is not enough to be sure we can do a complex loop unroll. We need to make sure we also have also found 2 loop terminators.
Without this we were attempting to unroll a loop where the second jump was nested inside multiple ifs which loop analysis is unable to detect as a terminator. We ended up splicing out the first terminator but failed to actually unroll the loop, this resulted in the creation of a possible infinite loop.
Fixes: 646621c66da9 "glsl: make loop unrolling more like the nir unrolling path"
Tested-by: Gert Wollny gw.fossdev@gmail.com Reviewed-by: Ian Romanick ian.d.romanick@intel.com Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105670