Trying to use the fence to make plane update to wait for the host to consume the buffer for better synchronization in all cases
Cc: Gurchetan Singh gurchetansingh@chromium.org Cc: Gerd Hoffmann kraxel@redhat.com Cc: Vivek Kasireddy vivek.kasireddy@intel.com Signed-off-by: Dongwon Kim dongwon.kim@intel.com --- drivers/gpu/drm/virtio/virtgpu_plane.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/virtio/virtgpu_plane.c b/drivers/gpu/drm/virtio/virtgpu_plane.c index 9856e9941e37..0333181e9dbf 100644 --- a/drivers/gpu/drm/virtio/virtgpu_plane.c +++ b/drivers/gpu/drm/virtio/virtgpu_plane.c @@ -142,12 +142,7 @@ static void virtio_gpu_resource_flush(struct drm_plane *plane,
vgfb = to_virtio_gpu_framebuffer(plane->state->fb); bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]); - - if (bo && bo->dumb && (plane->state->fb != new_state->fb) && - ((plane->type == DRM_PLANE_TYPE_PRIMARY && bo->guest_blob) || - plane->type != DRM_PLANE_TYPE_PRIMARY)) - fence = virtio_gpu_fence_alloc(vgdev, vgdev->fence_drv.context, - 0); + fence = virtio_gpu_fence_alloc(vgdev, vgdev->fence_drv.context, 0);
if (fence) { objs = virtio_gpu_array_alloc(1);