https://bugs.freedesktop.org/show_bug.cgi?id=39697
Summary: [r600g, wine] FEAR - partial z-buffer issues Product: DRI Version: XOrg CVS Platform: x86-64 (AMD64) OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: DRM/Radeon AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: liquid.acid@gmx.net
Created an attachment (id=49750) --> (https://bugs.freedesktop.org/attachment.cgi?id=49750) weapon model issues
Hey there,
I just tested FEAR with updated software components and it looks perfect, apart from a minor issue that only seems to affect the weapon model.
Screenshot is attached and as one can see, the weapon model seems to suffer from z-buffer issues -- to me it looks like the wrong depth compare function is used.
System: ATI Technologies Inc Radeon HD 4770 [RV740]
drm-next kernel (git tip) libdrm, mesa and xf86-video-ati git master xorg-server-1.10.2 wine git master
Greets, Tobias
https://bugs.freedesktop.org/show_bug.cgi?id=39697
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|XOrg CVS |DRI CVS
https://bugs.freedesktop.org/show_bug.cgi?id=39697
--- Comment #1 from Henri Verbeet hverbeet@gmail.com 2011-07-31 06:25:36 PDT --- Isn't that just http://bugs.winehq.org/show_bug.cgi?id=27145 you're seeing?
https://bugs.freedesktop.org/show_bug.cgi?id=39697
--- Comment #2 from Tobias Jakobi liquid.acid@gmx.net 2011-07-31 06:28:35 PDT --- Hmm, I wonder why it works on my Intel Ironlake then? Thanks Henri, going to further check if I'm actually seeing this wine bug.
https://bugs.freedesktop.org/show_bug.cgi?id=39697
Tobias Jakobi liquid.acid@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |INVALID
--- Comment #3 from Tobias Jakobi liquid.acid@gmx.net 2011-07-31 06:39:59 PDT --- Yeah, Henri was right. I just didn't see it because the game is a lot darker on my Intel and I also have lots of these blueish artifacts from bug #38357 on screen, especially where a lot of polygon edges are.
Made it quite hard to see that the weapon is indeed also translucent on the Intel.
dri-devel@lists.freedesktop.org