https://bugs.freedesktop.org/show_bug.cgi?id=62967
Priority: medium Bug ID: 62967 Assignee: dri-devel@lists.freedesktop.org Summary: Game Dungeon Defenders crash my whole system. Severity: normal Classification: Unclassified OS: All Reporter: lvella@gmail.com Hardware: x86-64 (AMD64) Status: NEW Version: XOrg CVS Component: DRM/Radeon Product: DRI
Created attachment 77255 --> https://bugs.freedesktop.org/attachment.cgi?id=77255&action=edit glxinfo output
When I run Dungeon Defenders, the game window pops up and the first intro animation runs very slowly (a red logo building in front of a white backgroud), then at the second animation, a seeming magic circle with purple fire, my computer halts and freezes completely, and I have to reboot.
https://bugs.freedesktop.org/show_bug.cgi?id=62967
Alex Deucher agd5f@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Product|DRI |Mesa Version|XOrg CVS |9.0 Component|DRM/Radeon |Drivers/Gallium/r600
--- Comment #1 from Alex Deucher agd5f@yahoo.com --- Please attach your xorg log and dmesg output. Is this a regression? Does a newer version of mesa fix the issue?
https://bugs.freedesktop.org/show_bug.cgi?id=62967
--- Comment #2 from Thomas Lindroth thomas.lindroth@gmail.com --- There is an upstream bug about this problem here. https://bugzilla.icculus.org/show_bug.cgi?id=5895 Seems like it runs fine on the closed drivers.
The game freeze for several seconds during the intro as the game does about 6000 calls to glCompileShader. Here is an apitrace of the intro. https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2 glretrace will segfault while playing it back in r600_dri.so during a call to glDrawRangeElements. I couldn't get a backtrace because of corrupt stack. Playing back the trace with softpipe will not segfault but it will have the drawing errors.
Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel, juniper hardware. Option "ColorTiling" "true" Option "ColorTiling2D" "true" Option "SwapbuffersWait" "false" Option "EnablePageFlip" "true"
https://bugs.freedesktop.org/show_bug.cgi?id=62967
--- Comment #3 from Thomas Lindroth thomas.lindroth@gmail.com --- This game is now fully playable for me with the latest git drivers.
https://bugs.freedesktop.org/show_bug.cgi?id=62967
Lucas lvella@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
dri-devel@lists.freedesktop.org